Friday, 12 October 2012

Female Marine Lizard (Head Shot)


Female head/neck shot.
Above is the head detailing of the female marine lizard i sketched earlier. Honestly this took way too long and i need to find a way to loosen my painting style and reduce time spent. This is my aim for my future Photoshop work as in reality, in industry time is something we don't have!

This creature has a metallic blue and turquoise detailing to the larger scales and spine plates, helping it to  camouflage in the blue depths of the ocean, that is until it becomes closer to a target which by then it would be too late. The spinal panels assist heat absorption as this creature is cold blooded.

I am now going to attempt some faster Photoshop work to see what i can achieve in short spaces of time.

Tuesday, 9 October 2012

More Drawings...


These are last weeks addition to my sketchbook, i will continue to work in my sketchbook however i am now taking some into Photoshop for further experimentation. I will update on my progress as and when :) ...





Friday, 28 September 2012

The first peep in my Sketchbook....

Since starting back at Uni its all systems go!

Currently attacking my sketchbook head on i have started out on the task to design and develop creatures for my undiscovered land concept. Some of which will be quick drawings and others i will go into in detail showing habitats, skeletons and individual features of interest.

Below are some of those processes currently taking hold with the intention that they will later be manipulated into my 'Field Guide' printed book.


Above: As more and more scientists believe Dinosaurs had feathers this was my interpretation at the time. Beak-like jaws with rows of teeth within capable of breaking through tough skin and bone. Remnants of wings although this creature can not fly, like an Ostrich it has long legs for running at high speeds.
Above: Concept in process of the above creature.







Above images show a concept of a Tree Dwelling creature equipped with sharp spikes for protection from aerial predators and a body adapted for life in the trees. Fur covered for warmth in the wet seasons, sharp claws for assisted grip and peeling bark, a snout housing a long sticky saliva filled tongue for capturing prey, a prehensile tail to assist balance, large eyes mounted on the side of the skull providing all round vision in the dark and large ears providing acute hearing.


Above is my latest design at this moment in time. A creature built for the Tundra forming large herds across open plains. Thick fur covers its back and sides, a horned skull as its defence and seen as competition to rival males. Its heavily built body can produce speeds which could cripple a predator. A herbivore this creature will only attack if provoked or threatened. 
Keep a safe distance form this one at all times!



Thursday, 30 August 2012

Creative Cogs are Turning Again...

Hey Guys,

Apologies for the silence, but to be honest i needed a little time to recuperate after a busy two Semesters!

Needless to say this doesn't mean i have not been doing anything! I have been set my scary dissertation over the Summer 'break' so have found myself immersed in books for a chunk of the time. Luckily the weather has been pants this Summer (just for a change) so it hasn't been too painful.

However with this and various camping trips and a lucky escape on a jet plane i have spared a thought or two for the busy 5 months i have ahead of me... Semester 3.

I have several thoughts in the pipe line including a 'field guide' style book of an uninhabited, undiscovered island filled with new species just waiting to be recorded for the first time, but my most exciting idea and biggest challenge so far is to replicate one of my designs in the form of a Sculpture...
Yes i may be getting ahead of myself but i have accepted the challenge!

The idea sparked as i wanted to be able to show off my designs on a GRAND scale - the kind of wow factor when you first set eyes on that dinosaur skeleton hanging from the roof of a museum! WOW!
Also what better way for me to display my design skills, knowledge of anatomy and musculature gained from this course and my ability to accept a new challenge and a new angle on creature design for games!

As a student money is scarce, however with research over the summer i have discovered/rediscovered Paper Mache. My initial thoughts of paper mache where covering balloons in sticky paper gunk however, with research i discovered it has a lot to offer. (I will be creating a SM3 research section to this blog with my inspiring discoveries shortly).

I have also been in contact with various paper mache artists who have kindly offered their advice on the subject. I also have several bin bags full of newspapers in preparation for this challenge... and counting!

Excited? Much! As always i'll keep you posted!
(also if you are in contact with me please help me by saving your newspapers and passing them on to moi :) cheers!)

Monday, 7 May 2012

Semester 2 Evaluation

This Semester has seen me grow as a Creature Designer. I have learnt to consider facts and science to support my design process to ensure believability. I have always aspired to achieve new levels of believability both as a designer and an artist and i feel this Semester has played a vital role in helping me achieve that.

My traditional art skills using pen, pencil and paper has have improved further using light and dark pencil on brown paper enabling me to create rendering techniques, this i also carried through into my digital art, using new grey scale and texturing techniques which enabled me to achieve new levels of realism i hadn't discovered before. I believe the use of textures i made myself using Maya software dramatically changed the look of my final concepts as well as saving me time i would have spent individually painting each hair as i have been known to do in the past. As a result of the discovery of these techniques i am very happy and comfortable using them within my future artworks.

I have also learnt to identify flaws in other creature designs and how i would personally alter that design to achieve a greater realism with consideration to natural history. I realise how important it is to look to creatures in existence in the world today for inspirations as it is surprising what can be achieved in a creature design when combining and using aspects of nature.

I feel this Semester has taught me so much and i have improved greatly as a Creature Designer from this Semester alone, and my discoveries and achievements will continue to flourish in my future works which i believe is a very exciting concept!

So as this exciting Semester 2 draws to a close, below is a list of potential plans and ideas for the 3rd and final Semester starting in September 2012, but between now and then i will be updating this blog with any thoughts, inspirations and works i arrive at over the summer... 'break'.


  • To produce a Creature filled book, either in the style of a Field guide and discovery of a new found island, or in the style of a 'Art of' book.
  • To experiment with a new found technique i read about in Junes issue of ImagineFX, where artist James Gurney uses Maquettes (Wire frame and Sculpey models) to help understand rendering techniques. (see below images).
  • To come up with an effective method of displaying my Natural History knowledge in my show, possibly using either; a life sized model of a creature design using Wire Frame and Sculpey and/or a technique of showing off skeletal, musculature and skin with inspirations from both Terryl Whitlatch and ROA (see INSPIRATION section of this Blog).
  • Possible use of Maya to model one of my creatures (or ask a 'Maya whizz' to do this for me) and i will texture and attempt to animate... This is a huge challenge for myself but one i have always aspired to do for as long as i care to remember!
So... busy times ahead to say the least! Summer? What Summer? I'll be doing what i do best... 
Designing Creatures! ;)

Above: Two of Six pages from the ImagineFX June 2012 Magazine (see all in Inspiration Section of this blog).

Above: Rough idea for 'Art of' Style book. Left shows brief progression, Right shows Final Design.

Sunday, 6 May 2012

Final Analysis & Theory of Creature Design

During the course of Semester 2 i have worked specifically to create believable creatures. I believe throughout my workings i have discovered a successful Method of Believable Creature Design.
Below are the steps i have arrived at during my creature design processes which i believe have helped me design successful believable creatures.


  1. Initial Idea/Inspiration - this can be in the form of visual inspirations and/or experiences and/or a spark of creativity in the mind.
  2. Looking at nature and using the 'Cut&Paste' method to create a potential creature starting point.
  3. Selecting an initial 'Cut&Paste' design.
  4. Using facts from Natural History appropriate to the design - decide which factors of the design are achievable based on Scientific proof and alter accordingly those which couldn't physically work.
  5. Facts and Design Decisions create and shape the creatures final design.
  6. Decide which techniques best to use in Photoshop to compliment the creature designs believability.
  7. Consider the Final Concept in a snap shot of its environment and include environmental shadowing and lighting effects to tie the concept together.
  8. Design Complete.
This method has purely come about as a result of my own personal experimentation's and design process. I believe it is a logical place to start by looking to existing natural life today, whether that be animals or plants. I will continue to use and perfect this newly discovered method until i discover new ways of achieving believability within my field.

Saturday, 5 May 2012

Completed C02 - Experimenting with Grey Scale

Above: Final experimental piece.

For this creature design i went about the same design process as before, initially combining existing creatures and eventually altering the design to represent fact. This flying lizard has the rotating eyes like a chameleon enabling it to spot predators more effectively and identify prey with ease. Hyoid bone in the throat can be erected to display the spiny bones and skin to both attract a mate and make them look less desirable as a meal to a predator. It has a streamlined light weight body for gliding on the wind and flying. The spines on its back protrude out of the body making it look further less desirable as a meal and helps it look more like a thorny foliage. It has an independent finger on each arm which as evolved to support the wing and is hinged so it can be folded back against the body, and most importantly it has a helmet like structure upon its head which like the veiled chameleon can pick up on infra sound, this enables it to detect movements of heavy footed approaching predators and analysis weather more specifically wind conditions for it to glide upon.

The main purpose of this exercise was to use a new techniques of grey scaling the piece initially to add depth then adding colour and detailing later, which i found to be a useful method of working as it didn't seem to take as long as it would getting straight in with the colours. I also used my existing knowledge of applying textures to further enhance this concepts believability. The full working process is available to view in the CREATURE DEVELOPMENT section of this blog.

I also tried to incorporate this creature in part of a scene as apposed to my previous creature which had a small snap shot. I think these scenes are best for setting the mood and type of environment the creature lives in but for the actual creature design and showing it off as a design i prefer the smaller snap shot. I intent to attempt a looser approach to 'Scene Concepts' as a quick way of displaying my ideas, but keeping the perfectionist style in the 'Snap Shot Concepts'.